Trap
NormalGuardragon Cataclysm
Archetype:
Guardragon
View:
4034
Tribute 1 Dragon monster, then target 2 cards on the field; destroy them. You can only activate 1 "Guardragon Cataclysm" per turn.
Guardragon Cataclysm — Power Evaluation
Final Score: 60 ± 6 · Confidence: Medium
- Intrinsic: 61.7 · Deck: 58.5 · Meta: provisional
- Primary role: Removal · Secondary: Board breaker
Why it scores here
Guardragon Cataclysm converts a Dragon monster into a two-card field destruction, which is the main source of its score under the Removal profile. The score is held down by the Dragon tribute cost, the lack of combo or guide evidence, and the fact that it adds no material value. Its 1.57 average copies across 99 decks show it is a real, consistently run piece, but that frequency only confirms accessibility, not power. Its 2,000-series stats are absent and would not have earned points anyway; the trap's ATK-free text and removal output drive the result.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Run in 99 of 99 sampled decks at 1.57 average copies, but it is a set trap that needs a Dragon on the field to activate (verified deck stats, text). |
| Combo & Conversion | 45 | No combo boards recorded, so conversion is text-only: one Dragon for two field destructions with no further chain (inferred). |
| Resource Economy | 50 | Spends the Dragon and the trap for two opposing cards, roughly even on cards; no refuel or draw (verified text, inferred balance). |
| Effect & Interaction | 74 | Destroys up to two field cards in one activation, a strong, flexible removal effect for a trap (verified text, inferred strength). |
| Material Utility | 5 | Trap card with no material or level body, so it contributes nothing as material (verified card type). |
| Resilience & Flexibility | 45 | Dependent on a Dragon being present and easy for an opponent to answer in response to activation; spans backrow and field (inferred). |
| Deck-Building Efficiency | 70 | Single-copy-friendly slot with no garnet or lock; the Dragon requirement is the only real restriction (observed copy distribution, inferred cost). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 61.7, Deck ≈ 58.5, Meta = provisional. Modifiers: Dragon tribute restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys two field cards for one activation
- Strong effect interaction with no ATK dependence
- Single-copy friendly, no garnet or lock
Weaknesses
- Requires a Dragon monster on the field to tribute
- No material or body value
- Trap that can be answered in response to activation
Counters / choke points
- Responses to the activation during the Tribute cost or chain (generic trap-response play, inferred)
- Lack of a Dragon on field, which blocks activation entirely
Best use
Removal / Board breaker in Dragon shells. Decks: Dragonmaid, Dragunity, Blue-Eyes, Guardragon, Red-Eyes.
Evidence & gaps
- Verified: Text: Tribute 1 Dragon monster, then target and destroy 2 field cards, once per turn; Trap card type, no material body; Present in 99 of 99 sampled decks, 26 distinct archetypes
- Observed: Average 1.57 copies per deck (51 one-copy, 40 two-copy, 8 three-copy); Gameplay split 56.6% gameplay 4 and 40.4% gameplay 7; Strongest deck partners are Dragon staples
- Inferred: Two-card destruction for one Dragon and one trap is roughly even on cards; Dragon-tribute requirement limits activation to Dragon shells
- Data gaps: no combos supplied, combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), archetype inclusion inferred from deck sample only no banlist token, assumed 3 copies (unlimited)






